CS349, SE382, CS789 - Various User Interface Courses


Here is a list of references, intended for students who want to look deeper into some of the topics addressed in the course. These are books and articles that I have enjoyed reading and gotten something out of during my years of teaching human-computer interaction courses. Other than this - not very stringent - qualification, inclusion is no warrant of either correctness or relevance. As the list grows -- if the list grows -- I may try to sort it by topic.

  1. Molly Bang, Picture This: Perception and Composition, Boston: Bulfinch, 1991. An effective and unpretentious introduction to arranging shapes in space.
  2. Max H. Bazerman. Judgment in Management Decision Making, second edition. Wiley: New York, 1990.
  3. John M. Carroll. Making Use: Scenario-based Design of Human-Computer Interactions. MIT Press: Cambridge, 2000.
  4. David Chalmers. The Conscious Mind: In search of a fundamental theory. Oxford University Press: Oxford, 1996.
  5. A. Diegerger, P. Dourish, K. Hook, P. Resnik & A Wexelblat. Social navigation: techniques for building more usable systems. Interactions VII(6), 36-45, 2000.
  6. Robin Dunbar. Grooming, Gossip and the Evolution of Language. Faber and Faber: London, 1996.
  7. Daniel Friedman, Shyam Sunder. Experimental Methods: A Primer for Economists. Cambridge University Press: Cambridge, 1994.
  8. Kentaro Go & John M. Carroll. The blind men and the elephant: Views of scenario-based design. Interactions, XI(6), 44-53, 2004.
  9. James Gosling, David Rosenthal & Michelle Arden. The NeWS Book: An Introduction to the Network/extensible Window System. Springer Verlag: New York, 1989.
  10. William Hudson. Foraging a la carte: An appetite for popup menus. XI(1), 63-64, 2004.
  11. Joseph Kaye. Making scents: aromatic output for HCI. Interactions, XI(1), 48-61, 2004.
  12. David A. Lauer. Design Basics, second edition. Holt Rinehart and Winston: New York, 1985.
  13. M. Kuckeish. Visual Illusions: Their causes, characteristics & Applications. Dover: New York, 1965.
  14. Aaron Marcus. It's about time. Interactions, XI(6), 16-21, 2004.
  15. Gary J. Miller. Managerial Dilemmas: The Political Economy of Hierarchy. Cambridge University Press: Cambridge, 1993.
  16. Ulric Neisser. Cognition and Reality: Principles and Implications of Cognitive Paychology. Freeman: San Francisco, 1976.
  17. Harold Pashler. The Psychology of Attention. MIT Press: Cambridge, 1998.
  18. Hilary Putnam. Reason, Truth and History. Cambridge, 1976.
  19. Stephen Quiller. Color Choices: Making color sense out of color theory. Watson-Guptill Publications: New York, 1989.
  20. James T. Reason. Human Error. Cambridge University Press: Cambridge, 1990.
  21. Maximilian Reisentruber, An action video game modifies visual processing, TRENDS in Neurosciences, 27(2) 72-74, 2004.
  22. Martin Reiser, The Oberon System: User Guide and Programmer's Manual, New York: ACM Press, Addison-Wesley, 1991.
  23. Elizabeth Rosenzweig & Joel Ziff. Managing interdisciplinary relationships: lessons learned from the field. Interactions X(6), 20-27, 2003.
  24. Mary Beth Rosson & John M. Carroll. Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Morgan Kaufman: Redwood City, 2001.
  25. Richard Rubinstein, Digital Typography: An Introduction to Type and Composition for Computer System Design, Addison-Wesley, 1988.
  26. Ben Schneiderman & Catherine Plaisant. Designing the User Interface, fourth edition. Addison-Wesley: Reading, 2005. The most recent edition of what many consider the standard book on user interface design.
  27. John Senders, Neville Moray. Human Error: Cause, Prediction, and Reduction. Lawrence Erlbaum Associates: Hillsdale, 1991.
  28. Oz Shy, The Economics of Network Industries, Cambridge University Press: Cambridge, 2001.
  29. Herbert A. Simon. The Sciences of the Artificial. MIT Press: Cambridge. 1st edition 1969, 2nd edition 1981, 3rd edition 1996.
  30. Robert Sugden & Alan Williams. The Principles of Practical Cost-benefit Analysis. Oxford University Press: Oxford, 1978.
  31. John Summerson. The Classical Language of Architecture. MIT Press: Cambridge, 1963.
  32. William Tufte. Envisioning Information, second printing. Graphics Press: Cheshire, 1991.
  33. Ina Wagner & Rudiger Lainer. Designing a visual 3-D interface: a reflection on methods. Interactions X(6), 12-19, 2003.
  34. Jonathan Westphal. Colour: A Philosophical Introduction, second edition. Basil Blackwell: Oxford, 1987.
  35. Wucius Wong, Principles of Color Design, Van Nostrand Reinhold, 1987.

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