cs349 - Developing User Interfaces - Winter 2005

Assignment 3 - Components, Layout.

To be handed in before: 23.59 March 16, 2005.

In assignment 3 you are given a description of a simulation called Gniarb, as it's believed to have existed on the planet Gnimmel, and your task is to make an implementation of it using the Java Swing component set. You start with a skeletal Java Swing interface, which you will find in the course account, and a Java class that encapsulates a collection of tree operations. Then, using the Assignment Resources, and any other resources you prefer, you are to develop your implementation. A basic implementation is your first goal, the objectives of which are given in the Assignment Description. Then you are to create an extension of the basic simulation and add it to your implementation.

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