CS488 - Introduction to Computer Graphics - Lecture 34


Review for Final

Old exams on-line

How to Think about the Exam

  1. What topics were on the course?
    1. Geometry
    2. Algorithms for
      • clipping,
      • projection,
      • hidden surface removal,
      • lighting,
      • etc.
    3. Hierarchical modelling
      • DAG
      • surfaces,
      • lighting,
      • shading
      • shadows
    4. Ray Tracing
      • intersection tests
      • shading
      • anti-aliasing
      • adaptive
      • bidirectional
    5. Other rendering techniques
      • global illumination
      • texture mapping
      • light fields, radiosity
    6. Modelling
      • CSG
      • Surfaces
      • Terrain generation
      • Particle systems
      • Meshes
      • Splines
      • Animation, including interactive animation
  2. Format of the examination
    1. true & false, multiple choice
    2. short answers
    3. extended questions, broken into small parts
  3. Criteria for a good examination
    1. Questions with well-defined answers
      • easy to write
      • easy to mark
      • the simple interpretation is usually the correct one
    2. Question parts that are independent
      • mistakes are limited in their impact
      • easy to mark
    3. Questions that you can only answer if you did the assignments
      • catch cheaters
    4. Stripped down questions
      • less reading
    5. No tricky questions
      • except bonus questions

Advice to students

  1. Read, read, read

    More marks are lost owing to mis-read questions that for any other reason

  2. State your assumptions

    It is inevitable that some questions will seem incomplete

  3. Choose the simple interpretation: within reason.

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