CS488/688 A4 Marking
Listed on this page are mistakes/problems we explicitly check for in A4 and
deduct points for. You should not consider this list to be complete.
A4:
-0.5 for the following:
- README should really be in the right place by now.
- Pages should be stapled in the right order.
- You need to give us comparison images for things like
supersampling (keep this in mind for your
projects).
- Unique background should have been rendered on every
scene.
- For those of you who implement reflection, keep in
mind that 100% reflective surfaces doesn't
occur in the real world, things look much better if
you make them about 80% reflective or less. Making
things 100% reflective also makes it hard or impossible
to see the boundaries of the "mirrors".
- If your eye point is too far, or your fov is too wide,
the objects near the edges will appear distorted
(stretched).
- For scaling to work properly, you need to normalize
the ray every time you transform it.
- The images shouldn't be upside down.
- The background shouldn't obscure the view.
- If images look washed out and shadow areas are gray, it
is probably because you are adding the ambient light to your
colour instead of ambient*node_material.
Bonus marks were allocated by the prof and the TAs
together. We give out 1/2 marks. Bonus marks are allocated based on:
SAVE GOOD PICTURES!