CS688 Project : Extended Ray Tracer

  1. Primitives

  2. Texture Mapping

  3. Solid Texture mapping

  4. Bump Mapping

  5. Mirror reflection

  6. Transparency refraction

  7. CSG

  8. Bounding Sphere

    This horrible scene runs in 10.38s with bounding spheres where as whithout bounding spheres, it runs in 56.89s.
    1309671 rays intersections were prevented.

  9. Sheep

  10. Final Scene