A scalar field of colours,
, is derived using the Phong
illumination model described in Section 3.3. The shading evaluation
uses the computed gradient vector
volume,
as the normal. The computation is simplified
because the view vector
is constant, on account of orthogonal projection.
Two lights are set: a low intensity one for the ambient light;
and a high intensity directional light for the diffuse and specular components.
The reflection parameters,
, are determined by experiment to match the reflectance of the displayed surface.
The Blinn-Phong illumination model used in the Levoy paper is also implemented. The Blinn-Phong difference is in the specular component with :
In this variation, the value of the specular component measures deviation from
ideal mirror configuration of
and
. The advantage of this model
is that it has a better physical motivation.