Research
My interests in computer graphics are related to art practices
and history, geometry, and the psychology of visual perception.
One theme in computer graphics tries to reproduce the appearance of the
world: it uses models based on physics to simulate the interaction of
light with matter. Another theme, non-photorealistic rendering, seeks
to imitate the practice of painters, who make less realistic but more
true depictions of the world. The second interests me, but imitating the
actions of artists, I want to understand their representational practices,
using them to enhance computer graphics.
For example, I am investigating the interaction between two and three
dimensions in the process of depicting the world on an image. Specifically,
looking into how perspective was used in Renaissance painting and
how it was integrated with strong image plane composition techniques
I built a program that relies on those artistic practices. I also
created a mathematical formalism which uses 2D matrices to calculate
the geometry involved.
Another example is that at the difference of computer graphics modelling,
artists do not create faces as collections of triangles. Instead starting
from a depiction of a 3D primitive, they add details, displacements,
on its surface.
Publications
- Learning about Shadows from Artists. Elodie Fourquet.
In Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2010,
(London, United Kingdom). 107-114.
EG digital library.
[pdf preprint]
Project.
- Composition in Perspectives. Elodie Fourquet.
In Proceedings of Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2008,
(Lisbon, Portugal, June 18 - 20). 9-16.
EG digital library.
[pdf preprint]
Project.
Paper preprint on author's site since July 2009. (Permitted by copyright).
- Geometric Displacement on Plane and Sphere.
Elodie Fourquet, William Cowan and Stephen Mann.
In Proceedings of the Conference on Graphics Interface 2008, (Windsor, Ontario, Canada, May 28 - 30, 2008).
ACM International Conference Proceeding Series. Canadian Information Processing Society, Toronto, ON, Canada, 193-202.
CIPS version on ACM Portal.
[pdf preprint]
Abstract.
- On the Empirical Limits of Billboard Rotation.
Elodie Fourquet, William Cowan and Stephen Mann.
In Proceedings of the 4th Symposium on Applied Perception in Graphics and
Visualization
(Tübingen, Germany, July 25 - 27, 2007).
APGV '07, vol. 253. ACM Press, New York, 49-56.
ACM version,
[pdf preprint], Abstract.
© ACM, 2007. This is the author's version of the work. It is
posted here by permission of ACM for your personal use. Not for
redistribution.
- A Reputation Mechanism for Layered Communities.
Elodie Fourquet, Kate Larson and William Cowan.
SIGecom Exchanges Newsletter , June 2006,
vol. 6.1, 11-22.
[pdf],
Project.
- Multiple perspectives in
computer graphics: arguments from perceptual grouping and renaissance art.
Elodie Fourquet, William Cowan, and Stephen Mann.
In Proceedings of the 3rd Symposium on Applied Perception in Graphics and
Visualization (Boston, Massachusetts, July 28 - 29, 2006). APGV '06, vol.
153. ACM Press, New York, NY, 154-154. (Best Poster Award)
Invited at SIGGRAPH '06: ACM SIGGRAPH 2006 Research posters
ACM version,
[Abstract preprint], [Poster].
© ACM, 2006. This is the author's version of the work. It is
posted here by permission of ACM for your personal use. Not for
redistribution.