Intro

Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they observed how shadows project and volumes flatten in nature. They investigated how controlled illumination projects volumes onto walls, exploring the phenomena long before physical optics, such as the camera, existed.

Artists' constructions for depicting shadows, a 3D double projection problem, work completely within two dimensions. This video shows geometric constructions for casting shadows onto planar surfaces, adapted from artists' methods.

My larger goal is to develop new computational methods for creating 3D perceptions without having to leave the 2D canvas. Those methods have potential application in constructing user interfaces, in 2D image compositing and in simultaneous 2D/3D composition.


Demo

Shadow construction in the image plane.
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Email : efourque(at)cgl(dot)uwaterloo(dot)ca
University of Waterloo | School of Computer Science | 200 University Ave. W. | Waterloo, Ontario Canada | N2L 3G1 | 519.888.4567x34548 | www.cgl.uwaterloo.ca