Renaissance artists discovered methods for imaging realistic depth on a
two dimensional surface by re-inventing linear perspective. In solving
the problem of depth depiction, they observed how shadows project and
volumes flatten in nature. They investigated how controlled illumination
projects volumes onto walls, exploring the phenomena long before physical
optics, such as the camera, existed.
Artists' constructions for depicting shadows, a 3D double projection
problem, work completely within two dimensions. This video shows
geometric constructions for casting shadows onto planar surfaces, adapted from artists'
methods.
My larger goal is to develop new computational methods for creating 3D
perceptions without having to leave the 2D canvas. Those methods have
potential application in constructing user interfaces, in 2D image
compositing and in simultaneous 2D/3D composition.
Demo
Shadow construction in the image plane.
Email : efourque(at)cgl(dot)uwaterloo(dot)ca
University of Waterloo | School of Computer Science |
200 University Ave. W. | Waterloo, Ontario Canada | N2L 3G1
| 519.888.4567x34548 | www.cgl.uwaterloo.ca