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The 3rd International Symposium on Non-Photorealistic Animation and Rendering June 7-9, Annecy, France Invited talk abstracts |
Edward Adelson
On Seeing Stuff: The Perception of Materials and Surfaces
The appearance of materials like cloth, metal, or wax, is a central part of
our visual experience. Recognizing "stuff" is quite different from
recognizing "things," because it cannot be achieved with a template-like
matching process. It is inherently a statistical problem, with some
similarity to texture recognition. For example, each time we see a
chrome-plated sphere in a new environment, it looks chromy, even though its
pixels are unrelated to those of other chrome spheres -- there is some
visual quality (chrominess?) that is the same. We have adapted ideas from
the texture literature in an effort to understand such surface qualities as
albedo, gloss, and translucency. Feature derived from the luminance
histogram as well as wavelet statistics can be quite useful.
Department of Brain and Cognitive Sciences and Artificial
Intelligence Lab, Massachusetts Institute of Technology