cs349 - s10 - Lecture 33
CS349 - Implementing User Interfaces - Spring 2010
Public Service Annoucements
- Assignment 4.
Lecture 33 - Display Properties
Human Vision
Eye & Brain
Optics of the Eye
- cornea, lens, retina
- iris
- need to think in terms of angles
Photoreceptors
- two types of photoreceptor
- rods: large, fast, sensitive
- cones: small, slow
- three types of cone
- L: long wavelength, red
- M: medium wavelength, green
- S: short wavelength, blue
- fovea (only cones) versus periphery (mainly rods)
- vision is active, seeking information
- saccades between fixations, which are 100 msec to a few sec in
length
- function over about ten orders of magnitude of illumination
Psychophysical Properties
Spatial Acuity
Cone mosaic
- cones gather light from a finte area
- cones are spaced by about 0.008 degrees in the fovea
At the optometrist
- 20/20 vision means being able to see a gap of
At the psychophysicist
Hyperacuity
The cone mosaic is not ordered, but random.
- phase processing is possible
- much finer resolutions, not limited by receptor size
- another order of magnitude in resolution.
Temporal Acuity
Eye integrates over a temporal window
`Full Size' Displays
Display Types
Serial versus Parallel Displays
Reflective versus Self-Luminous
Resolution
Temporal
Spatial
Small Displays
Apple Retina Display
- the display of the iPhone 4
- liquid crystal, backlit with LED backlight
- 3" by 2" (75mm by 50mm)
- 960 by 640 pixels
- 326 pixels per inch
- 13 pixels per mm
- "Apple engineers developed pixels so small a mere 78 micrometers
across that the human eye can't distinguish individual pixels."
- roughly 200 mm viewing distance
- pixel spacing is 0.022 degrees
- under optimal resolution we can resolve things down to 0.005 degrees
- Viewing distance assumed above must be 70mm
- with hyperacuity the same test gives a viewing distance of 7mm.
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