CS452 - Real-Time Programming - Spring 2011
Lecture 22 - Calibration II
Pubilic Service Announcement
- Tape measure.
- First milestone.
- Route finding is part of this milestone only so that you can do
things that show your calibration to be correct. For milestone 2 you
will have to do route finding on track graphs with edges missing, so
choose an approach to route finding that generalizes.
- In the demo you can use your preferred train from among the working
ones. But, your favourite train may not be working. In that case we
expect you to run your demo using another train. Be prepared!
Stage 2. Calibrating Constant Velocity
In Theory
In Practice
Where the Steel Hits the Rail
- Measurement is costly.
- The most congested resource, the train, generates at best one
measurement every few seconds.
- If your fellow students, not to mention the TAs and me, can
tolerate five minutes of calibration you still get only about 100
measurements per train. (It's actually rare for students to calibrate
more than one train at a time.)
Therefore, you should never throw any data away.
- You make measurement whenever you are driving trains on the track,
regardless of the purpose of driving.
- Note that, for milestone 1, we require you to have on the console
screen, the estimate of the time when the most recent sensor would be
triggered compared to the actual time that it was triggered. (This
could just as easily, and probably more usefully
- You are likely to use floating point.
- However, it's not necessary. E.g.
- Make distance measurements in 0.1 millimetre units. 2^32 times
0.1 mm = 400,000 metres.
- Make time measurements in 10 millisecond units. 2^32 times 10
milliseconds = 40,000,000 seconds = 600,000 minutes = 10,000
hours = 400 days = 1 year.
- There is a floating point co-processor, but
- compiler maybes
- context switch costs versus inter-task communication costs
- Floating point is provided by the math library you were given using
software
- How does its speed compare to the speed of the
co-processor?
- Each landmark requires a well-defined origin and clearances with
respect to that origin. E.g.
Stage 3. Calibrating Acceleration and Deceleration
Physics of Acceleration and Deceleration
At the core is a relation, (x, t), which is a space-time point. The
relation says that as time passes a train takes up successive positions
x(t).
Teleportation
The first thing that we rule out is teleportation.
A train having infinite velocity is impossible in practice
- Leave to the physicists whether or not it is possible for a train to
have infinite velocity in theory.
No teleportation means that x(t) must be continuous.
Constant Velocity
Suppose you have a train at (x1, t1) and you have to get it to (x2,
t2).
Two questions:
- Is it possible? If the maximum velocity is vmax, and vmax < (x2 -
x1) / (t2 - t1), then it's impossible.
- How do you do it? If vmax > (x2 - x1) / (t2 - t1) then you might try
- Set v = (x2 - x1) / (t2 - t1) at t1
- Use your velocity calibration for this!
- Set v = 0 at t2.
Doesn't quite work.
- Because of acceleration you arrive at x2 after t2.
- Because of deceleration you don't stop until the stopping distance
beyond x2.
You could
- curse the inadequate train dynamics
- put xmax down very slow
- only accept requests for long in the future
- and be successful because the acceleration and deceleration times
are negligible.
But
- It's against the rules, because
- Your project would only be interesting to trees, and
- You would be unsuccessful because of stalling on curves.
More Fundamental
Infinite acceleration is impossible because the train would be crushed, if
not vaporized!
This is true both in theory and in practice.
Constant Acceleration/Deceleration
Intuitively a good idea to minimize acceleration
- Accelerate at a from t1 to (t2 + t1) / 2
- Decelerate at -a from (t2 + t1) / 2 to t2
- Velocity is a*(t2-t1) / 2 - a*(t - (t2+t1)/2 )
Position is ...
- At t2
- Velocity is 0
- Position is x1 + (1/8)*a*(t2 - t1) ^2, which should be x2.
- Therefore choose a = (8 * (x2 - x1)) / (t2 - t1)^2
But, what happens at t = t1, (t2 + t1) / 2, t2?
- discontinuities in acceleration
- experienced as jerk, in fact, infinite jerk
- And you know from experience that when you jerk things hard enough they
break. E.g.,
Constant Jerk
Third order curve for position, second order for velocity, linear
acceleration. We usually go one better, and try to minimize jerk over the
whole journey.
Minimize Jerk
Acceleration/Deceleration is continuous
The result is a fourth order curve in position, third order in velocity,
which is what you try to achieve when you drive.
Is it Worth Having an Explicit Function?
Benefits
- You can calculate position explicitly without having to do numerical
integration.
- Euler integration is unstable because of accumulating error.
- You can calculate the parameters of a function with less measurement.
How?
- Start at x = t = 0, which assumes that you get the same function
regrardless of position on the track and time of day.
- Check deceleration inverse of acceleration?
- &c.
The idea is that the person who programmed acceleration/deceleration
into the train was lazy, so there's probably one basic function used over
and over again
Drawbacks
- You need to check that the functional form you have is the right one,
or a right-enough one.
- For practical purposes small look-up tables may be perfectly
adequate.
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