cs781 - Colour for Computer Graphics - Winter 2012
Course Notes
Lecture 17 - Colour Devices: Subtractive Colour
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Subtractive Colour
Subtractive colour is defined accord to its mechanism of production. Two
examples.
- Transmission (If you prefer mathematics that looks like mathematics see
this.)
- Transmittance of a translucent filter is defined to be
- T(\lambda) = I(\lambda) / \Phi(\lambda), where
- I(\lambda) is the light entering the medium.
- \Phi(\lambda) is the light exiting the medium
- Density is a useful concept
- Show the relationship between optical density, absorption
and transmittance
- Reflection
- Show the similarity between the mathematics of transmission and the
mathematics of reflection
It's called subtractive colour
- because light is removed from the incoming light
Characteristics of Subtractive Colour
- Secondaries are darker than primaries
- opposite of additive colour
- "A mixture of colours is darker than either of the mixed colours,"
is the generalization.
- Saturated colours are darker than desaturated colours
- the same as subtractive colour
Calibrating Subtractive Colour
Combined with additive mixture (e.g. half-tone printing) model-based
calibration seems possible, but ...
- detailed models depend strongly on
- ink colour
- paper
- screen pattern
- screen rotation
- lighting
- etc.
- approximate models, such as
Laser Printers
Monochrome
Colour
Half-tone Printing
Laser Printer
process black versus separate black screen
Commercial Press
- Solid colour,
- 96 dots per mm
- compare monitor, 4 dpmm
- laser printer, early, 10 dpmm
- laser printer, modern, 24 dpmm
- serifs lightly curved
- Originally printed in solid colour,
- three inks: red, yellow, black
Reproduced in half-tone (Why?)
- look at the type through the loupe
- and with the naked eye
- B&W, half-tone colour
- look at the eyes: through the loupe, naked eye
- Cloth in half-tone
- competing patterns at comparable scales
- Compare to 3.
- these half-tones were done by a human, not a camera
- look at the eyes
- look at the edge of the blue jacket
Continuous-tone Printing
Continuous tone is what you have with most additive devices
- half-tone:
- only colour or no colour
- intermediate colours average colour areas with no colour areas, so
they are not uniform
- pseudo-pixels must be bigger than the resolution of the device
- continuous-tone
- `continuous' range of colours
- no averaging needed
- pseudo-pixels need be only as big as the number of colour
channels
Examples
- rotogravure
- dye sublimation
- ink-jet
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