CS789, Spring 2005
Lecture notes, Week 6
Output Concepts
Quite a lot of our discussion when we considered input concepts centred
around the "echo" component of the interaction protocol, which we also often
called feedback. Thus, we inevitably talked about output, and using a set of
concepts closely allied to the concepts we used when talking about input.
Rather than reviewing them explicitly in this lecture we will just let them
come up as they occur, while following a quite different organization,
centred around the concept of "image quality".
Attention
Attention is the most precious resource a user possesses. It can be evoked
by output in several ways
- As a siren, grabbing attention regardless of the intention and context
of the user.
- As a signal, acquiring attention only in specific contexts.
- As a sentence, functioning only if attention has been
pre-allocated.
Output that requires no attention can also be provided.
Image Quality
What is "image quality"? The phrase is derived from visual devices, and is an
amalgam of a few things:
- How close is an image to the desired image?
- How much information can the device provide?
- How accessible to the user is the information provided?
Examples of Output Devices
The key concepts (not orthogonal) are:
- Dimensionality: Where an item of output occurs is limited by physics to
three space dimensions and one time dimension, but may interact with more
than one modality. But,
- How big is a location?
- How long is an instant?
- Attention.
- Is attention required to know that the output exists?
- Is attention required to obtain the output?
- Can the output device obtain attention?
- Can it control attention?
- Soft/hard. This is a concept related to time, and to the duration of
the signal. Hard allows a different use of attention, contemplative, than
does soft, focussed.
- Synchronous/asynchronous. Does the user have to coincide with the
output in space or time?
- With synchronous output attention must coincide (temporally,
spatially, contextually) with output.
- Sampled and reconstructed output. Our output devices are normally
discrete, not analogue
- For example, a CRT is qualitatively different from an LCD in the
way it reconstructs an image. Monochrome devices show one of the
factors, pixel shape; colour devices show another, pixel/colour
component synchrony.
- Levels of performance are affected by sampling, but also by coding. The
more redundant the code, the more forgiveness there is for failures of
attention.
We can now expand these concepts across a variety of devices
- Visual devices
- Soft devices
- Examples: CRTs, LCDs, plasma panels, LEDs
- Evanescence means synchronous, single focus of attention
- Interesting levels of performance (for pixellated displays)
- bilevel: white/black
- grey-scale
- colour
- Hard devices
- Examples: printers, film recorders, keyboards, button masks
- Permanance means asynchronous, mulitple foci of attention
- Interesting levels of performance (for pixellated displays)
- bilevel: white/black
- half-tone
- continuous tone
- Auditory devices
- Examples: speakers, anything mechanical
- Seriality is the issue when attention is allocated
- Must be synchronous.
- "The user is prisoner of the output."
- Interesting levels of performance (in terms of information density)
- alerting sounds
- tones, tunes, rhythms
- pre-recorded speech
- synthesized speech (But, you have to wait to the end.)
- Tactile devices
- Soft: movable parts of input devices, others? (The force-feedback
mouse is my favourite.)
- Synchronous, but can be monitored without attention. The classic
example is the Carl Brewer hockey glove.
- Not well explored, even though we are surrounded by such
devices.
- Think about examples from outside the computer world: feedback
from things we use (generally not attended), aggregated into
things like surface texture (only attended as an intengrated
percept)
- Hard: permanent physical artifacts from NC-lathe, 3-dimensional
lithography
- Asynchronous
- Exploit other senses as well
- What are the interesting levels of performance (in terms of
information density)
- Olfactory devices
- Examples: gated reservoirs of volatile chemicals
Image Quality Concepts
When people talk about the goodness and badness of output devices they seem
to focus a lot on something like "fidelity" to some standard. This is the
concept I generically call "image quality". Where does this idea come from?
And how has it evolved?
- Where is came from. The device is the output of an imaging system
- capture, processing, presentation
- "quality" is fidelity to the original
- Concept breaks when there is no original.
- Now we can select from a sequence of concepts
- Reproduce as many aspects of the original as possible.
- Reject spurious information, by filtering. E.g., anti-aliasing.
- Enhance important information,
- often to overcome short-comings of the output system
- make visible something that would otherwise be hidden
- objective? customizable? rules?
- Provide whatever information the user needs
- What information is needed? task requirements, user
requirements
- How is it most easily comprehended?
- Should extra information be provide? (Just enough information
is potentially totalitarian.)
- Where should information selection occur?
- in the user?
- in the interface?
Device Properties that Influence Image Quality
Output devices that reconstruct output from samples have a fairly standard
set of properties that affect their peformance. It's easiest to understand
them by considering how they greate their output.
At each pixel location the device accepts a weight as input and multiplies
it by the pixel profile, which is then added to the output. Then...
- There are the pixel profiles themselves
- What shape are they?
- How do they change over time?
- Where (and when) are they?
- Are the pixels at different locations independent of one another?
- What human parameters affect perception of continuity?
- Flicker perception to about 60 Hz, more in the periphery
- Spatial modulation visible to 30 cycles/degree
- acuity to a few minutes
- vernier acuity to about 10 seconds
- How should the device be adjusted
- getting achromatic (neutral) things achromatic is most
important
- focus for image or for information
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