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Zheng Qin
Currently working at Apple Inc., Graphics and Imaging
Ph.D.@
Computer Graphics Lab
David R. Cheriton School of Computer Science
University of Waterloo, Waterloo, ON, Canada, N2L 3G1
Email: zqin AT cgl.uwaterloo.ca
Supervisors: Michael D. McCool and Craig S. Kaplan
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Research Interests
Vector texture, texture magnification, 3D graphics, real-time rendering, GPGPU, parallel/multi-core programming, image processing.
Interested in developing advanced graphics algorithms for GPU and multi-core architectures
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Ph.D. Thesis
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Master Thesis
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Zheng Qin, Michael D. McCool, and Craig S. Kaplan, Precise Vector Textures for Real-Time 3D Rendering, in Proceedings of the Symposium on Interactive 3D Graphics and Games, pages:199-206, I3D 2008.
Keywords: resolution-independent texture, anisotropic antialiasing, vector texture, texture magnification, 3D real-time rendering, distance to splines, embossing, GPU programming
[Abstract]
[PDF]
[Images]
[Video](please play with mplayer)
[Slides]
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Zheng Qin, Craig S Kaplan, and Michael D. McCool, Circular Arcs as Primitives for Vector Textures.
Technical Report cs-2007-41, School of Computer Science, University of Waterloo, 2007. Submitted to Journal of Graphics Tools.
Keywords: resolution-independent texture, anisotropic antialiasing, vector texture, texture magnification, 3D real-time rendering, arc splines, distance to arc splines, embossing, GPU programming
[Abstract]
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[Talk]
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Zheng Qin, Michael D. McCool, and Craig S. Kaplan, Real-time
Texture-mapped Vector Glyphs, in Proceedings of the Symposium on
Interactive 3D Graphics and Games, pages:125-132, I3D 2006.
Keywords: resolution-independent texture, anisotropic antialiasing, vector texture, texture magnification, 3D real-time rendering, fonts, glyphs, distance to line segments, embossing, GPU programming
[Abstract]
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[Images]
[Video]
[Talk]
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Zheng Qin, Ben B. Yao, Yingbin Liu, and Michael D. McCool,
A Graphical XQuery Language Using Nested Windows, in Proceedings
of 5th International Conference on Web Information System
Engineering, Brisbane, Australia, November 2004, pages 681-687.
[Abstract]
[PDF]
Technical Report TR-CS-2004-37, School of Computer Science,
University of Waterloo, Canada, August 2004.
[Abstract]
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Michael D. McCool, Zheng Qin, and Tiberiu S. Popa, Shader Metaprogramming,
in Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference
on Graphics Hardware, pages: 57-68, 2002.
Keywords: embedded shading language, shaders, parallel programming, vectorization, GPU programming
[Abstract]
[PDF]
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Project at IBM T. J. Watson Research Center, Yorktown Heights, New York, July-Oct, 2006, 4 months
K Nearest Neighbor Search on Cell Processor:
Developed advanced applications for the Cell BE, a heterogeneous multi-core processor. Implemented a parallel k nearest neighbour search using a Hilbert R-tree spatial data structure. Also contributed to the mathematical function library.
Keywords: multi-core architecture, parallel programming, vectorization
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